Senior Tools Engineer
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED seeks an experienced Senior Tools Engineer to lead efforts in enhancing development workflows for Project Sirius, a new multiplayer adventure set in the Witcher universe. This role requires advanced expertise in creating robust, user-focused tools and proactive engagement in driving innovation across our engineering processes.
Daily Responsibilities
- Lead the design and implementation of high-quality, maintainable C++ tools and workflows, primarily for Unreal Engine.
- Collaborate closely with cross-disciplinary teams to understand complex needs, propose effective solutions, and champion tools development efforts.
- Independently manage the full lifecycle of tool initiatives—from ideation and prioritization to deployment and ongoing support.
- Proactively provide ad hoc tools support, effectively balancing immediate needs against broader development priorities without constant oversight.
- Evangelize tools best practices, advocating their strategic importance to productivity and quality across the organization.
- Objectively evaluate the impact of tools and workflows on project productivity to inform prioritization decisions.
- Mentor and support junior and mid-level engineers, enhancing team capabilities.
Qualifications
- Extensive experience writing production-level C++ code, with significant, demonstrable contributions
- to complex, large-scale codebases on collaborative projects.
- Able to drive projects through their full lifecycle, from concept to deployment and maintenance.
- Proven ability to manage time and resources as part of balancing competing priorities.
- Able to articulate technical concepts, discuss trade-offs, and advocate for quality standards.
- Able to plan work according to priority, risk, and the need to deliver value incrementally.
Nice to Haves
- Extensive experience with Unreal Engine or similar AAA game engines.
- Proficiency in UI/UX design, specifically with Slate, Editor Utility Widgets, or comparable frameworks.
- Previous mentorship or technical leadership experience in a game development context.
Additional Information
This job can be hybrid/in-office from Boston or fully remote.
Health & Well-being
- Company paid medical healthcare (dental vision & mental).
- Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
- No dress-code — we like to keep it casual.
- 401K with employer matching.
- Gym Membership Reimbursement.
Perks & Professional Growth
- Flexible working hours.
- Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
- Merch — regular chances to nab some cool swag!
- A welcome pack filled with goodies — to help you feel right at home once you join the team.
Life in the Office
- Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
- Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
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