Senior 3Cs Engineer
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Senior 3Cs Engineer to focus on implementation and fine-tuning the systems for camera, player movement, and control on Project Sirius – an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay.
Our ideal candidate is able to work across disciplines with design, art, and other engineers in implementing high-fidelity gameplay. Most importantly, you care deeply for the player, understand what motivates and inspires them, and know how to build systems that fulfill those needs.
Daily Responsibilities:
- Focusing on the 3Cs of Character, Camera, and Controls, the person in this role will work closely with designers, animators, and other engineers on system prototyping and implementation, ensuring the systems built meet the project code standards.
- Develop and implement systems in-engine in a multiplayer environment, using C++ and Blueprints.
- Communicate and collaborate across departments as it pertains to 3Cs systems: work closely with gameplay design and engineers, as well as production in managing the prioritization, implementation, and scope of the game’s systems as they pertain to camera, controls, and character.
- Follow the code quality standards set by the team.
- Collaborate across disciplines in achieving the overall vision of the game.
- Solicit and incorporate feedback from team members regarding existing systems.
Qualifications
- Experience in creating compelling and innovative 3Cs systems in professional 3rd person, multiplayer games, including but not limited to AAA projects.
- Thorough understanding of core 3C concepts such as camera behaviors, state machines, character movement systems, animations, and controls accessibility, including support for a range of input devices and player needs (e.g., remapping, sensitivity, motor/cognitive accommodations), and how to implement them in a multiplayer game to achieve the highest fidelity for all clients.
- The ability to communicate fluently with engineering, art, narrative, and production teams.
- Curiosity, kindness, and a positive and professional can-do attitude.
NICE TO HAVES:
- Unreal Engine 5 experience
Additional Information
This job can be hybrid/in-office from Boston or fully remote.
Health & Well-being
- Company paid medical healthcare (dental vision & mental).
- Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
- No dress-code — we like to keep it casual.
- 401K with employer matching.
- Gym Membership Reimbursement.
Perks & Professional Growth
- Flexible working hours.
- Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
- Merch — gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies — to help you feel right at home once you join the team.
Life in the Office
- Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
- Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
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